How Do I Enable WebGL on Google Chrome

WebGL (or the Web Graphics Library, as it is also known) is a Javascript API used to natively render 3D graphics within any compatible web browser without requiring the use of any plug-ins. Google Chrome is among the list of web browsers that are compatible with WebGL. However, unfortunately, the ability to toggle WebGL on or off is not part of Google Chrome’s normal Settings interface as of yet, which is why most Google Chrome users have no clue as to how they can go about enabling or disabling WebGL on their browser. Instead, the option to enable or disable WebGL on Google Chrome is found under the browser’s Experiments interface, which most users don’t even know exists.

WebGL is an extremely handy tool and can be quite effective in improving the quality of the average Google Chrome user’s adventures on the World Wide Web. That being the case, making sure that WebGL is enabled on your installation of Google Chrome is a pretty neat idea.

Enabling WebGL on Chrome:

  1. Launch Google Chrome.
  2. Type chrome://flags/ into the URL field, and press Enter. Doing so will take you to the Experiments
  3. Scroll down the list of Experiments and locate the Experiment titled Disable WebGL. When this specific option is enabled, it prevents web applications from accessing the WebGL API, whereas web applications have complete and unrestricted access to the WebGL API while this option is disabled. That being the case, if this option is enabled, all you need to do in order to turn WebGL on is to disable this option by clicking on Disable.

Note: If the Disable WebGL option is already disabled (you’ll know because there will be an Enable button under the option instead of a Disable button), WebGL is already turned on in your instance.

  1. Once done, click on Relaunch Now to restart Google Chrome so that the changes you have made may be applied. When Google Chrome starts up, WebGL will be enabled and web applications will be able to successfully access the WebGL API.

Note: You might see the WebGL is not supported message in some cases or it might display the “WebGL Hit a Snag” error after enabling it on Chrome.


Kevin Arrows

Kevin Arrows is a highly experienced and knowledgeable technology specialist with over a decade of industry experience. He holds a Microsoft Certified Technology Specialist (MCTS) certification and has a deep passion for staying up-to-date on the latest tech developments. Kevin has written extensively on a wide range of tech-related topics, showcasing his expertise and knowledge in areas such as software development, cybersecurity, and cloud computing. His contributions to the tech field have been widely recognized and respected by his peers, and he is highly regarded for his ability to explain complex technical concepts in a clear and concise manner.