WebGL is an extremely handy tool and can be quite effective in improving the quality of the average Google Chrome user’s adventures on the World Wide Web. That being the case, making sure that WebGL is enabled on your installation of Google Chrome is a pretty neat idea.
Enabling WebGL on Chrome:
- Launch Google Chrome.
- Type chrome://flags/ into the URL field, and press Enter. Doing so will take you to the Experiments
- Scroll down the list of Experiments and locate the Experiment titled Disable WebGL. When this specific option is enabled, it prevents web applications from accessing the WebGL API, whereas web applications have complete and unrestricted access to the WebGL API while this option is disabled. That being the case, if this option is enabled, all you need to do in order to turn WebGL on is to disable this option by clicking on Disable.
Note: If the Disable WebGL option is already disabled (you’ll know because there will be an Enable button under the option instead of a Disable button), WebGL is already turned on in your instance.
- Once done, click on Relaunch Now to restart Google Chrome so that the changes you have made may be applied. When Google Chrome starts up, WebGL will be enabled and web applications will be able to successfully access the WebGL API.