A Patent by Sony Hints at the Implementation of AI-Powered Gameplay Assistance Mechanism in PlayStation Consoles
A patent registered by Sony Interactive Entertainment titled AUTOMATED ARTIFICIAL INTELLIGENCE (AI) CONTROL MODE FOR PLAYING SPECIFIC TASKS DURING GAMING APPLICATIONS suggests that the company is developing a new AI technology for gameplay assistance for the players that can play and control games for the players based on their specific play style that will be saved in a default player profile for that player.
The patent was applied for registration on 4th December 2020 and was published on 15th April 2021, which indicates that Sony has been working on this AI technology for a while now. The description of the patent further clarifies that this new system will help the players to perform difficult tasks in the game, or more simply, it will assist the players in clearing the hard difficulty stages of a game on their PlayStation console, which includes both the single player and multiplayer games.
It is interesting to imagine such AI-powered technology or systems that can help you solve, play, assist and guide in a game with least or no effort from your side. Well, this can be used wrongly if it gets in the hands of cheaters, as it is already a massive problem for PC players that face a lot of hackers and cheaters in multiplayer FPS games that use bots to win, which frustrates the players who are there just to enjoy or play rightfully.
Still, this new AI system/software is in development, and the patent does not clarify whether it will be something like that we see in PC FPS games where bots are used or it will be completely different and will be fair for all, even if your opponent is using this service, but you are not. That will be interesting to see how this will work out.
However, you can have a look at the detailed description and summary of the patent below to better understand this new technology under development by Sony Interactive Entertainment Inc.
Description
A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications.
The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
Summary
Embodiments of the present disclosure relate to systems and methods for providing gaming control to a user playing a gaming application. The artificial intelligence (AI) character is allowed to play specific parts of the gaming application for the user. For example, the AI character can proceed in automatic mode to complete specific game tasks that are difficult for the user.
In one embodiment, a method for providing automatic game play control is disclosed. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play. The default game play profile is configured to control game play for the user based on the default game play style.
The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays that is monitored, wherein the user game play profile comprises a user game play style that is customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
In another embodiment, a method for providing automatic game play control is disclosed. The method includes generating a user game play profile of a user, wherein the user game play profile defines a user game play style that simulates the game play of the user. The method includes receiving a request to stand-in for the user playing a first gaming application. The method includes controlling an instance of the first gaming application based on the user gameplay style of the user game play profile.
Other aspects of the disclosure will become apparent from the following detailed description, taken in conjunction with the accompanying drawings, illustrating by way of example the principles of the disclosure.
That’s all we have for now about this new patent and software; we will keep you posted upon receiving further information about this software/system. However, it is a norm now that the tech giants are adopting AI technology in their gaming divisions; AI was already a big part of the gaming industry with small implementations like an NPC interaction in a game, but after the evolution of AI in recent time companies like Sony and Microsoft has found new and creative ways to use AI to aid in their games.
For example, as we reported recently, a patent filed by Microsoft indicates the use of AI-generated soundtracks in video games. Similarly, this is also another use case and implementation of AI in video games that Sony might use. So, What are your thoughts about this? Are you looking forward to something like this on your PlayStation console? Let us know in the comment section below.