AMD Details HYPR-RX & FSR 3 at Gamescom, HYPR-RX Planned for September & FSR 3 Works with Every GPU and Console

AMD unveiled its still yet-to-launch upscaling tech ‘FSR 3’ in November last year. FSR 3 or FidelityFX Super Resolution 3 has, after almost one year, been confirmed to launch soon. On the other hand, HYPR-RX, which was showcased alongside FSR 3 is arriving in early September.

FSR 3 Detailed

The third iteration of FSR incorporates something known as Fluid Motion Frames. This technology is similar to NVIDIA’s Frame Generation. The only difference is that AMD’s FG equivalent does not need dedicated hardware. In fact, you can use it with a card from NVIDIA, even those that are not supported by NVIDIA’s own FG tech.

AMD confirms that FSR 3 will work across older cards as well, including GPUs from NVIDIA. That is a huge announcement since now Frame Generation will be available to a large chunk of the gaming community. Furthermore, FSR 3 can also be implemented on consoles, doubling or even tripling your framerate.

Now if we go by the official requirements, AMD recommends the RX 6000 series and the RTX 30 series of GPUs. The minimum FSR 3 (Frame Generation) can work with, officially, is the RX 5700 and Turing from Team Green. Based on AMD’s own statements, FSR 3 will indeed work with older products, though the experience may not be optimal.

FSR 3 Requirements | AMD

If you simply want upscaling, FSR 3 should work just fine, even if you have an old GPU. We recommend users to wait for official testing to see how well FSR 3 scales across older architectures, in both FG and traditional upscaling.

AMD FSR 3 Support in Forspoken & Immortals of Aveum

Using Super Resolution Upscaling, Fluid Motion Frames and Anti-Lag+, we see an improvement of 3.3x in Forspoken. These tests were conducted at 4K Ultra-High with RT enabled. The combination of technologies used should come under the FSR 3 suite. For the sake of this test, FSR 3 has been set to ‘Performance‘.

AMD FSR 3 in Forspoken | AMD

AMD will introduce Native Anti-Aliasing with FSR 3, which, to be precise is FSR 3 without upscaling. Native AA uses high-quality FSR sharpening and anti-aliasing for improved image quality. This is for games that have poor native upscaling. The performance hit is minimal and Native AA is best used with FSR 3’s FG tech.

FSR 3 Native AA | AMD

FSR 3 will initially be supported by Forspoken and Immortals of Aveum with planned support for 12 other titles. Forspoken was not well received by critics after its launch in January.

FSR 3 Supported Games List | AMD

On the flip side, Immortals of the Aveum based on Unreal Engine 5.1 is apparently an RTX 4090‘s kryptonite. As such, FSR 3 will prove to be a viable solution for budget gamers. It is a bit disappointing that Starfield will not be seeing support for FSR 3 as we anticipated. Nevertheless, we can finally take a breather seeing that FSR 3 is almost here.

HYPR-RX Explained

HYPR-RX combines AMD RSR (Radeon Super Resolution), Radeon Boost, and Radeon Anti-lag. RSR basically upscales the game to a higher resolution after all the post-processing effects have been applied. This is slightly different than FSR in the sense that FSR kicks in much earlier. 

One can enable RSR without changing the in-game settings being a driver-level implementation, highlighting that RSR may be easy to implement.

Radeon Boost is also an interesting tech that renders the game at a lower resolution depending on the mouse’s movement. There have been cases of shimmering, although AMD will make improvements. Similarly, Radeon Anti-Lag slows down your CPU in case the GPU is not able to keep up. This shrinks input lag thus improving the responsiveness. 

Long story short, HYPR-RX combines all these technologies into one single package.

HYPR-RX Performance Improvement

AMD’s HYPR-RX can improve your framerate by a significant margin. In Fortnite using the Epic preset, we see an up to 1.5x increase in the FPS.

RX 7800 XT with HYPR-RX ON | AMD

Not only that, but HYPR-RX can also improve your latency by a whole lot. This is AMD’s response to NVIDIA’s Reflex technology, putting both companies on par in terms of software (at least on paper). HYPR-RX is slated to launch in early September.

RX 7800 XT with HYPR-RX ON (Latency) | AMD

AMD HYPR-RX when it launches can be enabled via the AMD Adrenalin software. It will basically be a one-click button to enhance FPS and reduce input latency in supported titles. 

HYPR-RX How to Enable | AMD

Frame Generation For Every DX11 & DX12 Title

The team at AMD developed HYPR-RX in such a way that any game running the DirectX software will get Fluid Motion Frames, Frame Interpolation, and Frame Generation. You do require an AMD GPU to do so, however, this effectively means that HYPR-RX can be integrated in any game, literally any DX11 & DX12 game.

HYPR-RX with Fluid Motion Frames | AMD

If this version of HYPR-RX launches and remains exclusive to AMD, it could give Team Red a huge advantage over NVIDIA. Currently, NVIDIA’s FG technology is only supported for the RTX 40 series of GPUs and is limited to 50-something games.

HYPR-RX with Fluid Motion Frames should launch sometime in Q1 2024. It will be a part of HYPR-RX, included in AMD’s Adrenalin software.

ABOUT THE AUTHOR

Abdullah Faisal


With a love for computers since the age of five, Abdullah has always sought to delve into the depths of information, and uses it as his guiding light. He believes success is of utmost importance as history is written by the victor.