Xbox Announces Detailed Specs of the Xbox Series X: Backwards Compatibility Goes All The Way Back to OG Xbox!

With the Xbox Series X beating the PS5 to the marketing game, they take another step in the right direction. In a blog post on their news section, Xbox added a list of extended features for the upcoming console. This is a first as the specifications weren’t added before when the console was announced.

In the blog post, they start off by how we were limited by the technological constraints in the past and thus the consoles were never “gamer” centric. According to them, this changes with the introduction of the latest edition of the Xbox. The features, highlighted by Xbox include the processing unit, the graphics unit, the high speed SSD, very low latency and a high/variable refresh rate. All of these make up the console everyone wants. Something that allows for ease of use and gives the user the option of customizing the playing experience.

The Processing Units

In the blog post, Xbox starts by talking about the processing and graphics units. According to the company, they have added a custom AMD’s latest Zen 2 and RDNA 2 architectures. This helps not only to give more power to the unit but it also helps push those graphical gains from the custom graphics units. That’s 12TFLOPs of power. Mind you, that would be 4 times that of the Xbox One and 2 times that of the Xbox One X. There is also smart power being delivered to all the pixels on the screen. This is from the Variable Rate Shading (VRS). This ensures the console isn’t running at full capacity when it doesn’t have to. To improve lighting, a first for a console, DirectX raytracing is also included which would be quite a plus, especially at HDR resolutions.

Excellent Loading Speeds: Ready to Game in a Jiffy

The main selling point of the Switch was the fact that you didn’t have to wait for it to boot. Xbox wants to achieve all that and more with features like a faster custom SSD to improve loading times. Additionally, there is also a quick resume that allows the player to resume games instantaneously without having to wait for loading screens. There is also a focus laid on reducing latency. This is especially an issue for consoles. Latency is a make it or break it feature in online sports. With DLI (Dynamic Latency Input) and HDMI 2.1, Xbox aims to fix this and bring the console up to par. Additionally, no gamer is a true gamer if he/she doesn’t game at 120fps or higher. That support is added to the console as well.

True Gaming Experience

One of the reasons PC gaming is preferred is the fact that there are no restrictions on what you can play. If I wanted to play NFS 2 on my PC right now, there would be no one there to stop me. Xbox was keen to add this feature to the upcoming console. Not only would it support games from the previous generation, but, backwards compatibility would go all the way back to the original Xbox.

This is quite amazing as we don’t really get to play the classic titles very often. Of course, Xbox may charge extra for them but it is a nice feature to have. Secondly, buying a game on one console would mean that you can play it across the lineup. That’s pretty cool and for someone who has multiple generations, it would save a fortune.


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Sarmad Burki


Sarmad Burki is a Mathematician and a Economist with a passion for all things gaming and tech. His academics and professional experience combined with tech and gaming adds to his skills giving him a unique ability to observe the tech and gaming industry from various prespectives.
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