WinUAE 4.0.0 Offers the Retro Amiga Experience to Gamers Running Modern Hardware

Toni Wilen, developer of the WinUAE project, announced version 4 of the emulator today and it comes with a host of new features that’s sure to please gamers who still have a taste for the Commodore Amiga. Fans of indie and retro video games can now enjoy them with much less latency according to the release notes. Beam Racing Lagless VSync technology has slashed input latency down to less than five milliseconds.

This means that some tiles might run a bit faster with WinUAE installed on a PC compared to how they did on the original hardware.

Support for multiple virtual monitors gives gamers the ability to emulate several Amiga video output connectors. Video port adapters, RTG boards and the like can be virtually connected to various WinUAE windows floating on the desktop. This emulates the feel of real hardware getting connected to multiple monitors.

Gamers who’ve always wanted to replicate the look of an old school extra display look can now do so even if they lack access to working Commodore Amiga hardware. Moreover, host mode FPU emulation is now fully compatible with just-in-time (JIT) compiler options.

Those who have worked either with video game emulation or VM deployment for some time have probably run into JIT options before. Bytecode has to be translated to machine code in order for a CPU to run it. This is true regardless of whether the CPU in question is in a real game console or running in a virtual machine on a Microsoft Windows desktop like WinUAE allows.

Other new features include native support from the imager for IDE connected drives using cylinder-head-sector technology. A new graphics subsystem gives users a graphic that emulates what they would have seen had they been looking at a real Amiga workstation. Power and drive LED lamps flicker on the WinUAE window in just the same way that they did on the front panel of machines that gamers might remember from the mid-to-late 80s.

Support for Action Replay II/III save file data rounds out the new features that WinUAE 4.0.0 offers, and this alone is a good reason for gamers to upgrade since save states always make playing unforgiving games just a little bit easier.

John Rendace
John is a GNU/Linux expert with a hobbyist's background in C/C++, Web development, storage and file system technologies. In his free time, he maintains custom and vintage PC hardware. He's been compiling his own software from source since the DOS days and still prefers using the command line all these years later.