Ubisoft’s Skull and Bones delayed till 2019-2020

Ubisoft’s open-world naval warfare game Skull and Bones, which was previously revealed at E3 2017 and had been scheduled to launch in fall 2018, has now been delayed for a year or two.

Ubisoft simply mentioned in their financial report that the publisher “has decided to give itself more time to develop Skull & Bones to offer players an even more engaging experience.” Well, the delay is heart-breaking, but at the same time, we are sure that they are putting in their best efforts for the users to have a more alluring and realistic experience. Here is the fascinating cinematic trailer of Skull and Bones from the past year:

The creative director Justin Farren described the situation in a pretty elaborated manner. He stated that “One year ago, we proudly announced Skull and Bones at E3 2017. Since then, we’ve been hard at work developing Ubisoft Singapore’s vision of the pirate fantasy while looking very closely at the feedback we’ve received on our forums and social channels. That continued feedback is vital – we want to build a community that shares the same excitement we have for Skull and Bones.

We aspire to create a game where the act of attacking and robbing ships at sea – and where every single decision you make – requires you to carefully assess the risk versus reward.”

We won’t have the privilege to have the game this year, but we will surely be exposed to a lot of stuff including the gameplay at E3 2018 which is to be held in the next month at Los Angeles. The pirate game is now set to launch somewhere between 1st April 2019 and 31st March 2020, which is basically the company’s fiscal year. It is being launched for PC, Xbox One, and PS4.

If you don’t quite remember, the developers Ubisoft Singapore are the same ones who were also involved in the development of Assassin’s Creed IV: Black Flag. In addition to that, judging by everything that Justin said about the game’s launch, it seems if Ubisoft is trying to come up with an ever-green pirate game (Like GTA for an open world gangster game) that would stay for a really long time. We now have hopes even higher than before and can’t really wait to get our hands on the beauty.

Are you excited about the open-world pirate game? Let us know in the comments below!

Aaron Michael
Aaron Micheal is an electrical engineer by profession and a hard-core gamer by passion. His exceptional experience with computer hardware and profound knowledge in gaming makes him a very competent writer. What makes him unique is his growing interest in the state of the art technologies that motivates him to learn, adopt, and integrate latest techniques into his work.