Nate Purkeypile, who is working on Bethesda‘s forthcoming role-playing game (RPG), Starfield, recently opened up about the project. For the last 17 years, Nate has worked as a developer. Of those years, 14 have been spent at Bethesda, where he has worked on titles such as Fallout 3, Fallout 4, and Fallout 76.
He indicated that the development team for Starfield would be twice as large as the one working on Fallout 76. It’s hardly surprising, as a lot of people are needed to design and create a world as big as the one in this new science fiction role-playing game. After Bethesda’s announcement that Starfield had thousands of planets, it was reasonable to anticipate this move from the company.
When the scale of Starfield was questioned, it became apparent that the development staff was equally as massive as the game itself. Nate said, “Starfield is a lot larger project; there are like 500 people or something on the team,” He estimated that just around 200 people worked on Fallout 76.
Originally scheduled to be released on November 11 this year, Starfield has been in production for a while. However, Redfall and Starfield were both put off until 2023 because Bethesda need additional time to complete the project. This would also explain the expansion of people working on this project.
Nate departed Bethesda to start Just Purkey Games in part because of the enormous size of the Starfield development staff. The developer also mentioned how much time and attention to detail were required to create a new world that is on par with Starfield.
Purkeypile called constructing a Starfield-like universe “Harder than asking life for a sequel. You wouldn’t believe how many metal panels they designed.” Small details complement the greater vision. Red Dead Redemption 2‘s minor touches have been lauded for bringing the open world to life, but this complexity comes at a price. Rockstar has moved away from crunch culture, but gamers still demand specifics. Likewise, this holds true for Starfield as well.