Earlier, we had a brief introduction to a portion of the crew that is now working on Starfield. To put this into perspective, it was just found out that the conversation system in Starfield would be one of the largest ever implemented by Bethesda. The dialogue system in Bethesda is also completely revamped, reverting back to its traditional ways.
In a recent interview, Todd Howard provided some facts about the Starfield dialogue system. These data suggest towards the reintroduction of persuasion, a prominent discussion technique found in games like Fallout and The Elder Scrolls. Fans of Fallout and The Elder Scrolls continue to enjoy their respective franchises’ conversation systems, but Starfield aims to modernize the model in a significant way.
In addition to this, Starfield will have over four times as much dialogue as Skyrim, as well as a “preferred speech persuasion system,” a term coined by Starfield’s director and executive producer, Todd Howard.
The game will feature more dialogue options than any prior Bethesda game. Although there is a great deal of content, Howard said that the crew made an effort to maintain depth in the conversations.
Bethesda showed Howard responding to some queries about Starfield and provided an explanation of the game’s voice technologies. An infographic provides confirmation that Starfield now has approximately 252,953 lines of conversation. This number dwarfs Skyrim‘s approximate 60,000 lines of dialogue and more than doubles Fallout 4‘s approximate 111,000 lines of language.
Some social media users are suspicious of how the tweaks to the persuasive system would affect the game’s final product, despite the enthusiasm of many Bethesda fans who are eagerly awaiting the studio’s next major RPG. It remains to be seen what the standout moments of Starfield will be, although the bulk of comments on the Bethesda Softworks YouTube video are positive and refer to important events in Fallout and The Elder Scrolls.