Earlier this week, we reported that Infinity ward had quietly updated Call of Duty Warzone on the Xbox Series X with 120FPS support. The CoD Warzone on the PlayStation 5 runs via PS4 backwards compatibility and is locked at 60FPS. PlayStation 5 supports 120FPS on COD Black Ops Cold War but not on Warzone. It highlights an issue with how Sony is handling backwards compatibility.
Now, Rocket League developer Psyonix has come on record and revealed that patching PS4 games on the PS5 is harder compared to patching Xbox one games on the Xbox Series consoles. According to a report from Eurogamer, the studio revealed that adding support for 120FPS on the series consoles only requires a minor patch while the same requires a new port for the PS5. It is related to the backwards compatibility approach followed by both consoles manufacturers.
The studio explained that they could not develop 120FPS support for PS5 due to time constraints as the studio was working on the new tournament system. Rocket League was recently made free for everyone, so the studio was working on updating its servers for more traffic.
The lack of 120FPS support can also be explained by the fact that Sony limited its PS4 consoles to run at either 4k or 1080p resolution at 60FPS or less. On the other hand, Microsoft added support for VRR, 120FPS, and 1440p on the Xbox One consoles.
Lastly, it’s only a short-term issue as more and more developers start patching their games for the new hardware; more and more games will support 120FPS. However, games on Xbox series consoles will receive respective updates earlier than the PlayStation 5 consoles.