ReShade is an important tool if you are into modding games. It is an open-source platform with a rich community that works to keep it updated and full of tools so that one may not have to get into the complexities of the game engine. It extensively tweaks graphical settings to give games enhanced graphical fidelity.
Now with the new 4.5 update, ReShade will work better with DirectX 12 and Vulkan APIs. It will not only add more features to the tool but also increase the library of games that support it.
Moreover, we have seen that Nvidia has implemented ReShade filters on its GeForce experience software recently. Their users can now seamlessly use the growing library of filters from ReShade directly through the GeForce Experience panel.
Coming to the new update, there are a lot of new implementations and improvements over the previously present features. The salient features include reworked buffer detection for all APIs, including DirectX 12 and Vulkan.
They have added UI widgets to pre-process definitions to the variable list and a compiler error notification for whenever an r-value is passed, or no value is passed over the shader function. The compiler error system will make it easier for the users to debug their operations efficiently.
For the Vulkan API, they have added the support of timing the GPU’s rendering system. It will also add the information of the system’s API in the ReShade log file. Moreover, they have removed the tutorial skip button for all except the very first tutorial.