Rainbow Six Siege Unveils New “Reputation System” to Combat Toxicity

"Newcomers, pros, casual players, and streamers alike all deserve to feel safe while playing Siege, and this system intends to help enforce that."

Like every other online multiplayer game, Rainbow Six Siege has struggled to find an effective solution to toxicity. Although the game has done a lot when it comes to creating a safer online space, there is still a lot to be done. Today, developer Ubisoft revealed plans for an intricate ‘reputation system’ that will discourage toxicity with sanctions whilst rewarding those with good standing in the community.

Reputation System

Rainbow Six Siege’s new reputation system was originally intended for release at the end of 2020, but was delayed due to the pandemic. Ubisoft did however deploy parts of the system over time secretly so now an early version of the system is already in place.

The reputation system functions by evaluating players based on positive and negative actions and giving them an appropriate reputation score. The formula for determining this score can be seen in the chart below.

Reputation System
Reputation System

The reputation score is then used to sanction those with low scores with first a warning, then preventative sanctions. Meanwhile, players with good scores will be entitled to receive rewards.

Reputation System
Reputation System

“Our goal is to discourage toxicity and promote positive behavior while giving more feedback to players so they can have agency over their reputation,” writes Ubisoft. “We want to help players prioritize healthy interactions, improve cooperation, and reward positive behaviors so those creating a safe atmosphere feel recognized and valued as key members of the Rainbow Six Siege community.

“Newcomers, pros, casual players, and streamers alike all deserve to feel safe while playing Siege, and this system intends to help enforce that.”

Rainbow Six Siege’s new reputation system is a great step in the right direction, but it will require a lot of tweaking and balancing. Throughout year 6, Ubisoft will refine the system based on player feedback in order to make it the most effective solution to curbing toxicity within the first-person shooter.

Farhan Ali
Farhan is a passionate writer with an undying love for games, PC hardware, and technology. With nearly 5 years of experience in blogging and over 14 years of experience in gaming, this is what he loves and does best.