From a lacklustre release in the December of 2015 (plagued with connection issues no less) to becoming one of Ubisoft’s most successful titles, Rainbow Six Siege sure has come a long way. With the release of next gen consoles Ubisoft too has big plans for the game, as detailed in a new blogpost from PlayStation the studio is targeting 120 fps at 4k(with Dynamic Resolution Scaling) and 60 fps at native 4k.
That’s not all, there’s also support for better lighting, world detailing and depth of field. One of the major quality of life improvements in the next gen consoles come from blazing fast storage, Rainbow Six will utilize this to shorten map loading times and allow for a more seamless jump from the operator selection screen.
Sony has bet big on it’s next gen DualSense Controllers which come with unreal haptic feedback and dynamic adaptive triggers. Ubisoft has ensured the next gen version of Siege implements this well. On the PS5’s DualSense controller, the R2 trigger will imitate the resistance of an actual trigger and this resistance will change according to the gun equipped. The new haptic motors will also react to the environment, on events such as breaches and explosions.
For example, adaptive trigger resistance is light and quick for pistols, and heavier for bigger, powerful weapons like light machine guns. Players will also be able to feel the difference between single fire and full-automatic for full immersion.
Like most publishers, Ubisoft will offer upgrades to the next gen at no additional cost, granted you own a copy of the current gen. Progression and all in-game items will also transfer over according to the company. There will also be inter-gen cross-play between the PS4 and the PS5. All of this is coming to a PS5 near you on December 1st, also kicking off Year 5 Season 4 of the game.