“Quake Champions” is an arena shooter which is being developed by id Software and was released in 2018 through Steam’s early access. The developers define Quake Champions as a return to the frenetic, fast-paced competition that established Quake as the originator of the multiplayer shooter genre more than 20 years ago.
Technical director John Dean, monetization designer David Saunders, esports manager John Hills and gameplay programmer Jason Lyons discussed the big changes that were coming to Quake Champions in a livestream on Twitch.
Changes will be coming to the following categories –
Custom game Support
From August you will be able to add bots in your custom game and adjust basic functionality.
AI team deathmatch
A new deathmatch mode will be added where you and 3 other players will be able to fight against a team of bots.
Bot behavior and accuracy
Bots are being tweaked so they won’t be as accurate as they are now. Their navigation, weapon and item management behavior will also be improved.
COSMETICS AND CUSTOMIZATION
Better daily reward
You will be getting more rewards for playing the game everyday. Extra rewards will also be given during special events.
Updates to the loot boxes
The chances of getting a duplicate in a loot box will be reduced. Also chests and reliquaries will have a greater difference, with reliquaries having exclusive items and better drop rates.
There will be a upcoming Esports Showdown bundle available in the game. The bundle will come with the new Quake 4 “Redeemer” Gauntlet, 7-day XP boost, 2 Reliquaries, and 200 Platinum. This will be used to grow the “Quake Champions” tournament scene in the future.
Capture the Flag
In CTF two teams will fight for control of the enemy team’s flag while protecting their own. Currently, the team with the most caps after 20 minutes will wins, but the devs might implement a flag cap limit. Matches will be played in two 10-minute halves, with teams switching positions at the half. CTF will come to the Public Test Server first, before being implemented in the game.
It’s a 4v4 offense vs. defense mode where the goal is for the offense to seal the defending team’s slipgate portal before it opens completely. The defenders will have to eliminate the attackers to win. But there are no respawns in this mode until the round is over. Players can select their Champion at the start of each round and spawn in carrying all weapons and with full health and armor at overmax limit.
This will be the culmination of several game modes, with the rules changing in a real-time basis. The Arcade game mode will be a separate queue outside of Quickplay and Ranked.
QuakeCon is just two weeks away and there will be a lot of upcoming “Quake Champions” tournaments. Bethesda will be hosting the QuakeCon Open 2v2 tournament on Twitch with $200,000 in prizes on 10th August. With the changes coming to the game you should definitely give it a try, if you are someone who likes fast paced arena shooters.