NVIDIA with its GeForce Now was one of the first few cloud gaming services that came to the market. Today though, we have a bunch of players ranging from Google’s Stadia and Microsoft’s Xbox Gamepass. It is natural for the new competition to slowly take over. This is partly due to the declining quality in the service NIVIDIA gives as well. Windows Central covers the incident in its article here.
A recent issue highlights this problem with NVIDIA GeForce Now. The Long Dark: A game developed by Hinterland games was suddenly pulled off of the service yesterday. This was recognized in a tweet by the game’s director, Raphael van Lierop. In his tweet, the director claims that NVIDIA hosted the title without attaining proper licenses for it. Therefore, the company contacted them, asking for it to be taken down immediately. This wasn’t the first game either. It follows titles such as Bethesda and Activision-Blizzard.
Sorry to those who are disappointed you can no longer play #thelongdark on GeForce Now. Nvidia didn't ask for our permission to put the game on the platform so we asked them to remove it. Please take your complaints to them, not us. Devs should control where their games exist.
— Raphael van Lierop (@RaphLife) March 1, 2020
People were naturally not very happy about this. There were mixed reviews about the development. While some people blamed NVIDIA, lashing out on the company for the lack of logistical care, others were annoyed by Hinterland Games. They claim that the company isn’t thinking of a greater good and focusing on its tiny profits from every platform.
Perhaps, this stems from the model NVIDIA’s platform works on. While games are made customized for Stadia, NVIDIA just streams them from STEAM. Additionally, even Xbox allows for a membership for a library of games. This means that NVIDIA only supports games that gamers own on their STEAM accounts. Perhaps NVIDIA shouldn’t just give a license for separate games on STEAM, it should form a library system like Xbox. This would also eliminate two-factor chances of error. By this, I mean that if STEAM has some licensing issues, users on NVIDIA’s service would not be affected.