NVIDIA Introduces DLSS 3.0 Exclusive to RTX 4000 GPUs, Offers A 4x Increase In Performance

Recently, NVIDIA has announced their new RTX 4000 series based on the ‘Ada Lovelace‘ architecture. In addition to that, a new DLSS 3.0 has also been announced offering up to a 4x increase in performance. However, that comes at the cost of you buying a new Lovelace GPU.

How DLSS Works?

To put it simply, DLSS renders your game at a lower resolution. With the power of AI fueled by NVIDIA’s Tensor cores, that image is upscaled at a desired resolution. The result is you get a close-to or sometimes even better image than native res.

How NVIDIA’s DLSS 2.0 Works | NVIDIA

What DLSS 3.0 Bring To the Table

NVIDIA’s DLSS 3.0 is a major uplift as compared to DLSS 2.0. The former uses a new AI powered Optical Multi Frame Generation system rendering entire new frames, instead of pixels (DLSS 2.0). DLSS 3.0 leverages a combination of the new ‘Super Resolution’, ‘DLSS Frame Generation’ and ‘NVIDIA Reflex’ to reconstruct 7/8th of the displayed pixels. 

DLSS is powered by NVIDIA’s 4th Gen Tensor cores and the Optical Flow Accelerator shipping with Ada Lovelace making it RTX 4000 exclusive. 

How NVIDIA DLSS 3 Works | NVIDIA

How DLSS 3.0 Works

The Optical Flow Accelerator in Ada Lovelace tracks each and every pixel down to the last bit. Even details such as reflections, shadows which are not shown by the game engine are also traced to calculate the ‘motion flow’. This allows DLSS 3.0 to reconstruct an entire frame pixel by pixel.

NVIDIA DLSS 3 Working | NVIDIA

If DLSS 3.0 used the in-game motion vector engine which does not calculate the motion of shadows relative to the object’s position. Then shadow stuttering would occur as shown in the example below:

NVIDIA DLSS 3 Working | NVIDIA

DLSS 3.0 is a combination of both the game’s vector motion engine and NVIDIA’s Optical Flow. The DLSS Frame Generation AI network calculates how much information to use from both sources, thus constructing the perfect image.  

NVIDIA DLSS 3 Working | NVIDIA

The first frame is rendered at a downscaled resolution with NVIDIA’s super resolution increasing the image’s quality to match native-res. The second frame is completely constructed by NVIDIA’s Frame generation network. In short, NVIDIA states that almost 7/8th of the image is generated by AI, drastically reducing the burden on the GPU. 

DLSS Frame Generation | NVIDIA

Performance Improvements

DLSS 3.0 can increase FPS even when the game is bottlenecked by the CPU. In Flight Simulator, DLSS can boost your framerate by almost 2x

RTX 4090 DLSS ON vs OFF | NVIDIA

Availability

Games supporting DLSS 3.0 are arriving as soon as this October.

NVIDIA DLSS 3.0 Supported Games | NVIDIA
  • A Plague Tale: Requiem
  • Atomic Heart
  • Black Myth: Wukong
  • Bright Memory: Infinite
  • Chernobylite
  • Conqueror’s Blade
  • Cyberpunk 2077
  • Dakar Rally
  • Deliver Us Mars
  • Destroy All Humans! 2 – Reprobed
  • Dying Light 2 Stay Human
  • F1 22
  • F.I.S.T.: Forged In Shadow Torch
  • Frostbite Engine
  • HITMAN 3
  • Hogwarts Legacy
  • ICARUS
  • Jurassic World Evolution 2
  • Justice
  • Loopmancer
  • Marauders
  • Microsoft Flight Simulator
  • Midnight Ghost Hunt
  • Mount & Blade II: Bannerlord
  • Naraka: Bladepoint
  • NVIDIA Omniverse
  • NVIDIA Racer RTX
  • PERISH
  • Portal with RTX
  • Ripout
  • S.T.A.L.K.E.R. 2: Heart of Chornobyl
  • Scathe
  • Sword and Fairy 7
  • SYNCED
  • The Lord of the Rings: Gollum
  • The Witcher 3: Wild Hunt
  • THRONE AND LIBERTY
  • Tower of Fantasy
  • Unity
  • Unreal Engine 4 & 5
  • Warhammer 40,000: Darktide
 
ABOUT THE AUTHOR

Abdullah Faisal


With a love for computers since the age of give, Abdullah has always sought to delve into the depths of information, and uses it as his guiding light. He believes success is of utmost importance as history is written by the victor.
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