In a surprise announcement today that caught everyone off-guard, Remedy Entertainment, creators of the Max Payne franchise, have revealed that they’re remaking the original two Max Payne games for next-gen hardware. Max Payne 1 and Max Payne 2: Fall of Max Payne are being remade by Remedy in collaboration with Rockstar Games, the original publisher of both of those.
Remedy and Rockstar have had a great working relation in the past as the company has published all Max Payne games to date and even helped with development. Same will be the case here with Rockstar publishing the Max Payne remakes and Remedy handling the actual development. Rockstar will also be funding the game and Remedy says the budget will be “in line with a typical Remedy AAA-game production”.
We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games. We are massive fans of the work the Remedy team has created over the years, and we can’t wait to play these new versions. – Sam Houser, Founder of Rockstar Games.
This comes as part of a new agreement signed between the two companies. For those who don’t know, Epic Games actually signed on as a publisher for Remedy Entertainment back in 2020 and promised full creative freedom to the developer, but there must have been some conflicts with remaking Max Payne under Epic as Rockstar was the original publisher and likely did not want to hand away the rights.
It should be noted that after making Max Payne 1 in 2001 and Max Payne 2 in 2003, Remedy actually sold the rights to the Max Payne IP to Take-Two Interactive, who owns Rockstar. That’s why Rockstar developed (and published) Max Payne 3 without Remedy’s direct involvement, though Remedy did offer its blessing and supervision towards the final stages of development. Therefore, it makes sense why a contractual obligation with Epic probably doesn’t limit Remedy from publishing with Rockstar, since they literally own the franchise.
Max Payne 1 and 2 will be remade separately but released as a single title containing both games. Remedy will be using its latest Northlight engine, the same engine that Control and Quantum Break are built on. Since this is a proper remake of not one but two games, and currently in the “concept development stage”, it will be a long time before we see it materialize.
That reflects the platform choice made by Remedy for the Max Payne remakes as they will only be released on next-gen consoles, PlayStation 5 and Xbox Series X|S, and PC. Remedy says that after all costs and expenses for the game have been recouped by Rockstar, they will have a “royalty opportunity” with Rockstar, which is basically a way of saying that Remedy and Rockstar will share the profits.
Max Payne has always held a special place in the hearts of everyone at Remedy, and we know the millions of fans worldwide feel the same. We’re hugely excited to be working with our partners at Rockstar Games once again for the chance to bring the story, action and atmosphere of the original Max Payne games back to players in new ways. – Remedy CEO, Tero Virtala.
This is obviously quite exciting news as Max Payne has been a pillar of pop-culture since its inception and has contributed greatly to the gaming industry as a whole by embracing the over-the-top nature of the genre and winking back at the players with that self-awareness. With these two Max Payne remakes, and the upcoming Alan Wake 2 sequel expected to drop in 2023, Remedy has a full plate and with a successful run as of late, we can’t wait to see what Remedy has in store for the future.