Halo is finally coming back to PC as Microsoft announced The Master Chief Collection for the platform. The titles will have a rolling release with Halo Reach coming first on December 3rd this year. Nvidia today launched its GAME READY DRIVER version 441.41 in preparation for the launch. According to Nvidia, the RTX 2060 exceeds 120 frames at 4K (Max Settings) in Pre-release benchmarks with the driver.
Quake 2 RTX recently received a big update (v1.2) with new features like Recursive reflections and dynamic resolution scaling being added in the game, this driver release provides optimal support for the update.
Nvidia has also enabled its image sharpening feature for Vulkan and OpenGL games with this update. This feature was introduced last month for DirectX games.
Game Ready for Halo: Reach
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes
for Halo: Reach. In addition, this release also provides optimal support for the Quake II RTX v1.2
update which provides exciting quality enhancements for ray tracing and textures.
- Added support for the following GPUs
• GeForce GTX 1660 SUPER
• GeForce GTX 1650 SUPER
- Added support for CUDA 10.2.
- Added support for new LG TV G-SYNC compatible monitor.
- Added Image Sharpening control to the NVIDIA Control Panel->Manage 3D Settings page.
- Increases the level of sharpness, detail, or clarity of images in games and applications.
Note: As with all 3D settings in the NVIDIA Control Panel, you can enable Image Sharpening
globally, or selectively enable/disable per game as needed (using the Program Settings tab).
- Added Ultra-Low Latency G-SYNC+ V-Sync feature. Provides tear-free, low-latency gaming using G-SYNC displays. To enable, set Low Latency Mode to Ultra, turn on V-Sync, and enable the G-SYNC display.
- Added support for ReShade filters within GeForce Experience
- Added support for windowed G-SYNC for OpenGL and Vulkan-based applications.
- Added support for HDMI 2.1 VRR.
- Fixed flashes or frame drops in several Notebook models when running G-SYNC in the lower of the two system refresh rates.
- Adds support for new G-SYNC compatible monitors
Image Sharpening is now supported on OpenGL and Vulkan applications. Image Sharpening (set from the NVIDIA Control Panel->Manage 3D Settings page) increases the level of sharpness, detail, or clarity of images in games and applications.
Added or updated the following performance profiles:
- Borderlands 3
- Red Dead Redemption 2
Added or updated the following SLI profiles:
- Darwin Project
- Star Wars Jedi: Fallen Order
- The Outer Worlds (NVIDIA Turing GPUs only)
- NVIDIA TITAN Series:
NVIDIA TITAN RTX, NVIDIA TITAN V, NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal), GeForce GTX TITAN X, GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z
- GeForce RTX 20 Series:
GeForce RTX 2080 Ti, GeForce RTX 2080 SUPER, GeForce RTX 2080, GeForce RTX 2070 SUPER, GeForce RTX 2070, GeForce RTX 2060 SUPER, GeForce RTX 2060
- GeForce 16 Series:
GeForce GTX 1660 SUPER, GeForce GTX 1650 SUPER, GeForce GTX 1660 Ti, GeForce GTX 1660, GeForce GTX 1650
- GeForce 10 Series:
GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030
- GeForce 900 Series:
GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950
- GeForce 700 Series:
GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710
- GeForce 600 Series:
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630