Hitman 3 is going to be the first self-published IO Interactive game. The game will follow the journey of Agent 47 at different localities and situations. Similar to its predecessor, the game will also update the maps and missions of the previous games so that players can enjoy those games with better graphics.
The studio released a new video today showcasing the new features of the in-house engine called Glacier. They have improved the lighting and reflections in the game. The studio did not confirm whether these reflections will be raytraced or not. Judging by the looks of it, these do seem like raytraced reflections, but it’s too early to tell. Other than these, the engine is also updated to support a new set of animations, so that player movements and interactions are more refined. These also include the addition of new effects such as water effects on the clothes and face of Agent 47.
Owing to the improvements, the studio is now able to add up to 300 NPCs on the scenes, with each performing differently. NPCs play a significant role in the Hitman games as every mission includes submissions that require the players to interact with different NPCs. The studio also revealed that Chongqing will also be present in the game.
The game will be available to play on the PlayStation 4, PlayStation 5, Xbox One, Xbox One X, Xbox Series S/X, Google Stadia, and PC (Epic Games Exclusive) at launch. The next-gen consoles and PC will feature support for 4K 60FPS, while the resolution and framerates will vary between the several console versions. Lastly, pre-orders of the game are live, and the game will release on 20th January 2021.