Here’s How Player Versus Player Combat Works in Fallout 76

Bethesda’s latest installment in the single-player post-apocalyptic Fallout series is quite different from the past games. For the first time in the history of the franchise, Fallout 76 introduces online multiplayer, even allowing for player versus player combat. In a recent blog post, Bethesda talks about how the PvP aspect of Fallout 76 works, and introduces a new battle royale-esque game mode called Hunter/Hunted.

Following the announcement of online play, Bethesda had many fans wondering how player versus player interaction would function in Fallout 76. “Outside the Vault, you and your fellow dwellers are free to hit, chop, smash, shoot or otherwise attack each other as soon as you’ve reached level five,” Bethesda explains. “However, all damage you deal to another player will be greatly reduced until they agree to start a PvP duel with you by returning fire.” Only direct attacks on other players will initiate a fight, meaning accidental attacks such as grenade explosions will not mark you as hostile. From there on, the fight proceeds similar to a regular Fallout engagement, and the winner is rewarded a portion of their fallen opponent’s Caps stockpile.

Fallout 76 PvP
Fallout 76 PvP Combat

However, if you happen to be on the other side and die during an engagement, you can choose between two respawn options, Seek Revenge and Respawn. The first one gives you a chance to exact revenge on your opponent by spawning you close to your killer, earning you some bonus Caps if you succeed. Otherwise, the player can simply respawn to end all hostile contact between them and their killer. In the case of a non-PvP death, your items are dropped on the floor, claimable by anyone who happens to come across the loot pile.

Hunter/Hunted

Bethesda’s take on the ongoing battle royale trend functions differently from more common approaches. In the Hunter/Hunted game mode, players will be tasked with locating and assassinating their assigned target, while simultaneously dodging their hunter. Matches are restricted to a one-hour time limit, and the game begins when at least four players have joined the queue via Pip-Boy radio.

Similar to other battle royale games, Hunter/Hunted features a shrinking play area known as the ‘Hunt area’. If a player kills their target, they are assigned to the player they were tracking. At the end of the match, when one hunter remains, the player is rewarded in Caps based on their kill count which is capped at six kills.

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Farhan Ali


Farhan is a passionate writer with an undying love for games, PC hardware, and technology. With nearly 5 years of experience in blogging and over 14 years of experience in gaming, this is what he loves and does best.
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