Approaching the end of 2018, it is clear that battle royale games have become the most popular gaming titles among the gaming community. In the past, especially during the early stages of gaming, arena shooters were one of the most played games. Now, however, arena shooter games rarely take off, and even if they make it past the initial launch, very few people play them. Could this be blamed on lack of effort from the developers, or is the audience simply not interested in such games anymore?
In the early 2000’s, first-person arena shooters, such as Quake, were played by gamers worldwide. Over time, the trend shifted to battle arena games like Dota 2. With over half a million players everyday, it is safe to say that Dota 2 is one today’s most played games. In the past few years, several developers released modernized versions of arena shooters, but they had a very short lifespan.
Lawbreakers, Cliff Bleszinski’s arena shooter-esque first person shooter which launched last year in August, suffered a rough journey, from its beginning until its end in September 2018. Another title released in the same time period, Quake Champions is definitely not as successful as its predecessors. Both games were well-developed, but unfortunately not as successful as they were expected to be. One possible reason for their short lifespan could be improper timing. The arena shooters were released long after their time, when battle royale games like PlayerUnknown’s Battlegrounds were rising in popularity. Although many gamers played the titles, majority of the target audience had a different mindset.
All in all, while arena shooters may not be as popular as Fortnite, they are still played by thousands of people today. With evolved versions of the old-school shooters still being developed, such as TOXIKK, it is very obvious that the age of arena of shooters is not over yet. The trends of every community, including the gaming community, shift quickly, so it is very possible that arena shooters may rise again.