Metal Gear Solid 4‘s assistant producer Ryan Payton has shed light on the exclusive status of the game. Contrary to popular belief, the game was not bound by an exclusive agreement to the PlayStation 3. Although Konami did consider a port for the Xbox 360, technical limitations prevented it from materializing.
According to Payton, Konami had assigned a team to test the feasibility of porting Metal Gear Solid 4 to the Xbox 360. However, many of Payton’s colleagues, who were dedicated Sony fans, were hesitant to allocate resources for this endeavor.
They believed that the game would suffer in terms of performance and visuals due to the Xbox 360’s older and inferior hardware. Nonetheless, the team went ahead with the test, and the results left Payton, an avid Xbox fan, filled with excitement.
However, during a meeting at Konami’s Research and Development department, the team showcased Metal Gear Solid 4 running flawlessly on an Xbox 360. Payton revealed:
Metal Gear Solid 4 [was] running beautifully and smoothly on an Xbox 360.”
Despite this successful demonstration, the game never made its way to Microsoft’s console. The primary reason behind this decision was the difference in storage media. While the PlayStation 3 utilized Blu-Ray discs, which provided ample space for large games, the Xbox 360 relied on DVDs, limiting its storage capacity.
Metal Gear Solid 4 required a substantial amount of space, occupying 50 GB even on the PlayStation 3. To accommodate the game on the Xbox 360, it would have needed to span multiple discs. Konami deemed this option impractical and chose to maintain the exclusivity of the title on the PlayStation 3.
As of now, Metal Gear Solid 4 remains a Sony-only title, with no plans for a remaster or port to other systems. While Konami may reconsider its decision in the future, fans of the franchise will have to wait and see if the iconic game finds its way to other platforms.