Shortly after the release of v4.2 content update, Epic Games made a blog post which gave us a look behind the scenes. ‘State of Development V5’ gave us a few details about upcoming optimizations, quality of life changes, and a new Playground limited time mode.
Playground LTM (v1)
Probably the most unique limited time mode ever added to Fortnite, Playground LTM will let players roam around the map in groups of up to four.
“Battle and build to your heart’s content with an extended period of time to roam around the map as well as increased resource generation. All treasure chests and ammo crates will be spawned, try droppin’ in different spots and scope out the loot. Friendly fire is on so you can scrimmage with your squad (up to 4 friends per match), but fear not you’ll respawn immediately.”
Stats and challenges will not be tracked in this game mode, so you don’t have to worry about ruining your win rate or K/D. Epic says that the release of this mode will be their first step towards establishing a creative side of Fortnite.
Quality of Life
For the long road ahead, Epic plans to create the best user experience possible.
In their upcoming v4.3 patch, players will receive in-game challenge progress notifications. Another quality of life change will be addressed towards map markers and how they are displayed. Epic is currently working on ways to implement map markers on the HUD in order to improve navigation. Additionally, the resolution of the mini map will also be increased.
Spectator mode will be getting several changes allowing viewers to toggle settings like item inventory, ammo, crosshair, building edits and the compass. Epic also plans to improve the Victory Royale screen so that victories are “a memorable experience”. Footstep audio, especially in vertical scenarios, will also be improved so that it’s easier to identify the origin of the sound.
Performance hitches are experienced and despised by everyone in the Fortnite community. To alleviate this issue, Epic has introduced a new system that pre-loads content before the match starts. Several server and asset related optimizations have reduced load times, especially on console. The recent tick rate upgrade to 30Hz (from the previous 20Hz) has improved responsiveness of actions, and lays the groundwork for improved server performance in the 50v50 limited time mode.
Epic has listed all the technical changes, past and new, in detail in this blog post.