EPIC Games Release Unreal Engine v4.25 With Xbox Series X and PlayStation 5 Support And New Features

EPIC Games has released the latest updated version of Unreal Engine. Version 4.25 of Unreal Engine completely supports the upcoming high-end gaming consoles from Microsoft and Sony. This means games being developed for Xbox Series X, Sony PlayStation 5, and possibly Xbox Series S will have some of the best hyper-realistic photorealistic visuals.

Unreal Engine v4.25 is the first version of the game engine with support for Microsoft Xbox Series X and Sony PlayStation 5. Although the support for the upcoming next-gen dedicated gaming consoles is currently only in beta, EPIC Games has assured that it will continually update the same throughout the year. The company has added that gamers and game developers can expect multiple optimizations, fixes, and quicker compliance with certification requirements.

EPIC Games’ Unreal Engine v4.25 Features Includes Production-Ready Niagara Visual Effects System:

The latest version of the Unreal Engine v4.25 is quite interesting to developers and visual effects creators. EPIC Games will continue to add features and improve the 4.25-Plus branch of Unreal Engine, but the current release is packed with several features.

One of the biggest additions is the Niagara visual effects system which is out of beta. In other words, the Niagara VFX is completely production-ready. It comes with a new UI and significant performance and stability features. Game developers now have the ability to create and include complex, large-scale particle effects such as flocking and chains, along with particles reacting to audio sources in real-time.

While the list of new features that come with EPIC Games’ Unreal Engine v4.25 is quite long, some of the most eagerly awaited features are as follows:

Chaos Physics And Destruction System Updates (Beta)

The Chaos Physics System is now in active use on currently shipping seasons of Fortnite. With this release, Chaos supports destruction, static mesh dynamics with collisions, cloth, hair, rigid-body skeletal control for items such as ponytails, and scene queries. Simply put, the system offers realistic-looking behavior of abstract components in the game so that the movement looks natural.

Enhanced Profiling (Beta)

Unreal Insights now offers an improved user experience and introduces Networking Insights (Experimental), which helps developers optimize, analyze, and debug network traffic. The company also added a separate Animation Insights plugin (Experimental) to the Unreal Editor, enabling the visualization of gameplay state and live animation behavior.

High-Quality Media Output (Beta)

Now developers and VFX artists can efficiently render high-quality movies and stills with accumulated anti-aliasing and motion blur—ideal for cinematics, marketing materials, and linear entertainment. In addition, the new pipeline supports tiled rendering, enabling extremely high-resolution images to be output directly from Unreal Engine without post-processing. 

Shading Model Improvements

The Unreal Engine now allows to easily simulate materials such as tinted car windows and brushed metal with a new physically based Thin Transparency shading model and a new Anisotropy material input property (Beta). In addition, the Clear Coat shading model, which can be used to simulate multilayered car paint, now exhibits a much more physically accurate response to directional, spot, and point lights.

Alap Naik Desai
A B.Tech Plastics (UDCT) and a Windows enthusiast. Optimizing the OS, exploring software, searching and deploying solutions to strange and weird issues is Alap's main interest.