There were few things interesting about the PS5 architecture reveal this past week. Mark Cerny dove into intense jargon about the upcoming console. Among that jargon though, the presenter announced two quite interesting features about the PS5: The SSD system and the 3D Spatial Audio, Tempest Audio Engine.
What that engine would do is a sound delivery system, developed specifically for games and how immersive the entire experience can be made up to be. The thing that stood about the system was that it would support hundreds of platforms. This is Sony’s response to not actually supporting Dolby Atmos in the past. Xbox, though, has had support for Dolby Atmos with its Xbox One series.
This raised questions regarding the support for Dolby Atmos. People were actually questioning whether the new system would replace Dolby Atmos, given that the system supports 32 sources (known). Then Dolby took to its blog to straighten the ambiguity.
The Real Picture
Dolby, while addressing the issue, put everything so lightly. The company understood the entry of new competition but added a point on saying their dominance would not be affected. The company also added that these claims about them only having support for 32 sources were incorrect. In fact, they support hundreds of sources, from phones to televisions to headsets. Some of these sources, quoting them, start at only $15.
They then added that this wasn’t the first time that they would face competition in the 3D spatial audio realm. They complimented Sony’s take and the name they chose. It shows heart. They compare the journey to their own, with the innocence and the raw nature of the firm.
To cut the story short, the company made sure that their position as market leaders in the technology would not be affected. Following a general rule from economics though. More the competitors in the market, the better the end products for consumers. Now, we just have to see how well Sony integrates its technology and the games and to what extent would it expand this Tempest Audio Engine.