Two days ago, we reported that CDPR had released in-depth specifications required to play the game at certain resolutions and graphics settings. The studio also included the graphics cards required to play the game with its Ray-Tracing effects. It requires at least an RTX 2060 graphics card, which happens to be the cheapest GPU capable of Ray-Tracing. Curiously, the studio did not mention any AMD graphics card.
The new 6000-series graphics cards from AMD are capable of hardware-accelerated Ray-Tracing. However, these GPUs will not support Ray-Tracing on Cyberpunk 2077 at launch. According to Marcin Momot, the community manager of CDPR, they are working with AMD to support Ray-Tracing, but unfortunately, it will not be possible at launch.
It should be noted that Ray-Tracing used in the game is not an exclusive feature for Nvidia’s graphics card. It is based on Microsoft’s DXR API, which means any hardware capable of tracking light rays can utilize these features. It means the studio is working on optimizing the Ray-Tracing features for AMD graphics cards since these are based on a different architecture.
On the other hand, Nvidia may have influenced the developer’s response since the studio signed a marketing deal with the graphics card manufacturer. Also it should not be a surprise as AMD partnered with Gearbox to make the Ray-Tracing features on Godfall a timed exclusive for those possessing AMD hardware. Hopefully, it is only a one time thing and not a start of timed feature exclusivity for certain graphics cards.
Lastly, Cyberpunk 2077 features full Ray-Tracing as well as DLSS support for Nvidia’s graphics cards. These next-gen features will not available on the consoles versions at launch; however, the game will run better on the newer consoles (compared to previous gen).