After numerous delays, CD Projekt Red’s highly anticipated Cyberpunk 2077 finally launched last week to a mixed reception. Over the past few days, reports of unoptimized and buggy gameplay have been flying around the web. It is apparent that most of the issues are in regards to the old-gen version of the game on PlayStation 4 and Xbox One. With many users now rushing for refunds, a snippet from a recent conference at CDPR sheds some much-needed light on the situation.
As shared by Nibellion on Twitter, a Q&A session at CDPR revealed that the studio feels it did not handle the development of Cyberpunk 2077 on last-gen consoles properly.
Responding to a question regarding the ongoing situation, CDPR’s Michał Nowakowsk said that the studio focused more on “PC and next-gen performance rather than current-gen.”
“We definitely did not spend enough time looking at that.”
Nowakowsk further adds that over the course of this month, and throughout January and February as well, Cyberpunk 2077 on old-gen consoles will see numerous improvements.
“We have also stated that if your expectation is that the game is going to be equal to, say, nextgens or PC in terms of performance, that definitely isn’t going to happen. Having said that, I’m not saying it’s going to be a bad game – but if you’re expectations regarding, say, visuals or other performance angle, are like this, then we’re openly stating that’s not going to be the case. It will be a good, playable, stable game, without glitches and crashes, though”
At the time of writing, old-generation consoles, particularly the early models of the PlayStation 4 and Xbox One have been most affected by game-breaking issues. CDPR claims that while these versions of the game will not match PC and next-gen, there will be work done to ensure users can have an “acceptable experience.”
If you want to check out the full Q&A transcript for yourselves, head here.