Call of Duty: Modern Warfare Recent Update Makes Marksman Rifles More Accurate

Call of Duty: Modern Warfare has received another update after its big patch drop, this update addresses a number of issues with the game and the big changes are summarized below.
Coming to audio balance, many players feel the sound cues are inconsistent and rather loud even at a considerable distance. Infinity Ward has addressed this in earlier patches and they do so here too with a further reduction in the audible range of 3rd person footsteps. Even sounds from ADS/crouch movements have been adjusted.
This patch also brings some weapon balance changes, the biggest one being, reduced flinch on the marksman rifles namely the Kar98k, EBR-14, and the MK2 Carbine. Although these are decent weapons, excessive weapon flinches on these guns can throw off even accurate players and make the guns unfairly punishing.
Gunfight is back with this update and you also get three new maps. The Playlist has also been updated with two new modes, namely Cranked and Vacant and Shipment 24/7. You can read the detailed patch notes below.
WHAT’S NEW:
New Operator: Nikto
New Maps!
Shipment
Vacant
Winter Docks (winter-themed 2v2 map)
Playlist Update!
Vacant and Shipment 24/7
Cranked
Gunfight is back!
New Special Operation! “Strongbox”
New Classic Special Operation Missions! “Disinform” and “Bomb Squad”
General
Fix for a bug that could players to be stuck in a “Update requires restart” loop
Fix for a bug where creating a custom mode could prevent access to private match game mode options
Fix for players disconnecting and experiencing the “TURTLE” error code
Fix for a bug where the green ‘new’ notification icon was not clearing off the screen even though there wasn’t any new items to view
Implemented fixes for various exploits and boosting techniques
Fix for some players experiencing a ‘drift’ while using an Xbox controller
Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end
Fixed an issue where Care Packages could fall through the roof of various buildings in Port
Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro
Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed
Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed in view when using on Aniyah Palace
Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs
Fix for watches not appearing in modes with preset loadouts
Added a new menu that allows players to launch a specific Trial
Fixed a bug that caused keybinds to reset to their default values
Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu
Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)
Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller
For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward
For Controller, when this feature is enabled in the Options menu, it can be activated in-game by pushing the movement stick forward twice
Keyboard and Mouse
Improved navigation in the Store and Battle Pass menus
Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid
Audio:
Footsteps: reduced audible range of 3rd person footsteps
Increased occlusion on footsteps
Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements
Fix for air vehicles not occluding properly
General occlusion adjustments to all air vehicles
Fix for knife impact sounds missing from kill cams
Weapons:
Adjusted hip spread for the .357 Snake Shot so it’s consistent regardless of stance
Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine
Reduced re-chamber time on the Kar98k*
PC
Several fixes were implemented to prevent crashes and improve stability
Special Operations: Survival
Various exploit fixes
Classic Special Operations:
Fixed a bug where players were receiving inconsistent amounts of XP
Special Ops
Fix for rank up UI splashes no working as intended
When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)
Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes
In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed
Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped
Added the reward players could earn if completing an Operation within the playlist menu
Call of Duty League
Reduced the lethality of non-car explosives
Adjustments to spawns for Hardpoint
Search and Destroy:
Fix for a bug where the defending team could see the bomb carrier objective icon
With the ‘Weapon Pings on Minimap’ option is enabled, the bomb carrier would not show as a red dot on the minimap when shooting their weapon. This has been fixed
COD Caster
Added an in-game data view to display various stats
Implemented support for Domination