Best Graphic and Audio Settings in Rainbow Six Siege

Rainbow Six Siege, Ubisoft’s destruction based first-person shooter, offers a lot of options in terms of settings, at least on the PC. From a competitive standpoint, some in-game settings are better than others. This guide will discuss all the important settings, both visual and audio, with a main focus on the latter.
Audio
In Rainbow Six Siege, audio works very differently from other games. Most of the time, sound travels via the shortest route available, be it through a doorway, a destroyed wall, and at times, even tiny openings. On the technical front, the game lets the player choose between three main audio settings in the Dynamic Range category: Night Mode, Hi-Fi, and TV.
According to Youtuber NJOverlocked’s, who analyzed the settings in-depth, the audio setting you choose can have a great impact on how sounds are transmitted.
The Hi-Fi dynamic range results in loud sounds, such as gunfire or your own footsteps, being very loud, while quiet sounds, such as distant footsteps, are much quieter. Obviously, this is not a good choice as many times, the player will have to focus on quiet sounds. Night Mode, which many players prefer, results in quiet sounds being louder and vice versa. Thanks to the low dynamic range, this option gives a great balance between all sounds but can cause problems in distinguishing distance. Lastly, TV offers a medium dynamic range, basically the best of both worlds scenario.
Graphic
Three years after launch, Rainbow Six Siege has come a long way in terms of performance optimization and graphical settings. The lighting was one of the biggest issues of the game, until it received a complete overhaul in Blood Orchid.
In terms of performance, the Texture Quality and Shadow Quality can be the most taxing on FPS. If hardware limitation is not an issue, however, the best settings for a competitively balanced experience are:
- Texture Quality: Medium
- Texture Filtering: x16
- LOD Quality: High
- Shading Quality: Low
- Shadow Quality: Medium
- Reflection Quality: Off
- Ambient Occlusion: Off
- Lens Effect: Off
- Zoom-in Depth of Field: Off
- Anti-aliasing: Off (T-AA can cause cursor lag in some cases)