Battlefield 5 Developers Discuss Gunplay and Weapon Statistics

Battlefield 5 is due for release next month, and DICE developers have been blogging their progress throughout the development process. Today’s blog post talks about gunplay in Battlefield 5, and talks about the changes made to game.

Speaking about the weapon classes, EA says, “We want to create a clear character for all the weapon classes. They should feel distinct, but at the same time not confining.” The weapons in Battlefield 5 were designed to offer a responsive and controlled experience, so the player feels like they are in control during gunfights. Aiming for good weapon design and balanced statistics, weapons are made to be easy to understand, especially for players unfamiliar with first-person shooters.

For weapon statistics, such as damage, recoil and bullet spread, Battlefield 5 goes for more consistent results. According to the developers, the optimal time to kill a single player should be approximately 300 milliseconds. Bullet spread and recoil values can be difficult to manage, and the developers have worked hard to achieve a balanced result. “The main change is that spread has been converted to behave more like recoil,” reads the blog post. “This creates an instant visual feedback, which makes you understand when you’re not in control of the weapon anymore, and that you should stop firing due to the spread.” Semi-automatic weapons behave differently and, consequently, feature significantly higher recoil compared with previous titles.

With maps as large as they are in Battlefield 5, effective ranges of weapons must be tweaked to perfection. “While you will likely lose an even 1-vs.-1 fight against an equally good player if your weapon is outside its effective range and theirs is not, being a better player or having another advantage can still allow you to win the fight.” Similarly, hipfire accuracy, especially for high fire rate weapons, decreases much quicker. “This means landing your first shots matters much more, as otherwise your weapon might no longer be sufficiently accurate.”

At the end of the day, nearly all changes made to Battlefield 5 are based on player feedback and statistics. Many changes to several mechanics used data from the open beta. “We have heard players saying that the sights on the weapons were a bit too dark. Therefore, we are adjusting the tint. We’re also making the crosshair more visible, since reducing the tint makes the crosshair go away too. ”

Farhan Ali
Farhan is a passionate writer with an undying love for games, PC hardware, and technology. With nearly 5 years of experience in blogging and over 14 years of experience in gaming, this is what he loves and does best.