Apex Legends Removes Wraith’s Iconic Run Animation, Pathfinder Buffed
After months of complaints from players regarding her broken hitbox, Apex Legends’ Wraith is getting a major change that will hopefully make her an easier target. The character who has been in the game since launch is notorious for being difficult to balance for many reasons, with the biggest issue being her tiny hitbox. The latest dev blog from Respawn Entertainment outlines numerous changes to some of the legends in the Aftermarket patch, including the removal of Wraith’s iconic ‘Naruto’ run animation.
“This patch, we’re introducing a new set of sprint animations for Wraith,” writes Respawn. “These are much more upright and expose a larger area of her body to gunfire. Now we know her old sprint was iconic and we hate to see it go as well, but we believe this is the best way by far of bringing her in line without having to hit her abilities again.”
Respawn also notes that the recent nerfs to Wraith might be reverted if the new animation changes work out as per the studio’s expectations. Whether or not the change sits well with the community is an entirely different story.
The Apex Legends meta has been shaken up with changes to other legends as well. Following Pathfinder’s heavy nerf to his Grapple cooldown, Respawn is changing it to be proportional to distance traveled. This means that a short pull will result in a 10 second cooldown, with increased distances causing gradually longer cooldowns up to a max of 35 seconds.
“Instead of dropping grapple cooldown back to 15s where it was before, or moving it to 25s as a compromise, we considered a player suggestion (thanks Reddit) to have the Grapple drain energy as it goes, similar to Titanfall 2.”
Alongside numerous bug fixes, a few minor changes to Loba, Bloodhound, Crypto, and Rampart were also introduced in the Aftermarket event patch.