Games

Apex Legends Patch 3.1 Brings A New Duos Mode Along With the Revamped Firing Range, Wingman Gets A Nerf

Respawn just dropped a new mid-season patch for Apex Legends and this brings the much-requested duos mode with it. Another big addition is the new firing range which is revamped to accommodate the competitive aspirations of the game. You can now join the firing range with your squadmates and also choose the legend of your liking (Earlier Restricted to Lifeline). Weapon attachments and Hop-Ups are another big addition in the firing range helping you try out different combinations. You will also find target dummies in the new range now.

Talking about weapon balance, the Wingman has received a slight nerf and now comes with a reduced headshot multiplier (2.15 -> 2.1). Snipers and shotguns in the game will have some width in their bullet projectiles now, making it easier for players to hit targets if they miss by a very small margin (This also includes the L-STAR).

Respawn introduced penalties for players who left a Ranked game just after dying and not waiting for their banners to time out, this penalty was also applicable if you left after your banner was picked up by your teammates. There is a slight alteration now, players will be able to leave without a penalty after 2 and a half minutes have passed since their Banner pickup. You can read the rest of the notes for Patch 3.1 below.

WELCOME TO THE FIRING RANGE

From the lobby, you can now select the firing range. Here you can practice playing around with all the weapons, items, and Legends.

  • Can enter the firing range solo or with your squad.

  • You can change to any Legend and use their abilities and ultimates.

  • All loot items are available to play with including weapons, attachments, and hop-ups.

  • Target DUMMIES available to practice those headshots.

  • Future improvements to come! Please give us your feedback.

WEAPONS

  • Wingman

    • Reduced the headshot multiplier: 2.15 -> 2.1

  • Changes to Projectile Collision: We’ve increased the projectile width on some weapons so they are easier to hit with. We made this change to the TripleTake in Season 2 and the following will be updated for this patch:

    • Shotguns: All shotguns will have projectiles with a small amount of width.

    • L-STAR

    • Snipers: The Longbow DMR, Kraber, and G7 Scout.

QUALITY OF LIFE

  • In an effort to surface easier challenges to players more often and offer a balanced set of challenges each day, Daily Challenge distribution has been adjusted so players are guaranteed to receive 1 easy, 1 medium, and 1 hard challenge.

  • You can now spend Legend Tokens to reroll Daily Challenges.

    • Cost increases with each purchase before capping out at 1000 Legend Tokens.

      • First reroll: 200 Legend Tokens

      • Second reroll: 500 Legend Tokens

      • Third or more reroll: 1000 Legend Tokens for each reroll.

    • Cost resets every day

  • You can now adjust the game cursor velocity in Settings -> Controller. This will apply to cursor velocity in all menus including the Lobby, Pause/Inventory menus, and Death Box inventories.

  • We now show you what Music Pack you have selected while dropping into the map. If you only have the “default” Pack selected you won’t see anything.

  • Improved flow from Lobby to Match that fixes some minor bugs and will hopefully get players into matches a bit faster.

    • Disabling pregame spawning of players before character selection. This will address cases where players might hear someone voice comms or other sounds before the Legend selection starts.

    • The “Waiting for Players…” transition now shows the game world instead of a black screen.

    • Removed the 5 second countdown that would start at the beginning of Legend selection.

  • Player will now be able to view the ammo types of their squadmates equipped weapons when in the inventory menu.

  • [Controller] you can now open the quip wheel by holding down on the dpad (you can still do it the old way – open ping menu and press Y)

  • [PC] Quick Chat binding should now auto bind to F1 if it isn’t bound to anything (assuming nothing is already bound to F1)

RANKED MODE

  • Players will no longer receive a penalty for abandoning a match if they leave after 2 and a half minutes have passed since their Banner was picked up after dying. As a reminder: players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up players are free to leave.

Ranked Penalty

BUG FIXES

  • Fixed a bug where players would stay in place while the train keeps moving when reviving another player.

  • Updated the layout of the minimap that was previously showing a route that doesn’t exist.

  • Fixed cases where players could drop into Out of Bounds areas without getting the timer.

  • Fixed cases of some areas where players could take lava damage near the Volcano when there isn’t any lava.

  • Fixed display issue with post-game where it would show you earning 2 battle pass levels for leveling up via Stars.

LEGENDS

  • Crypto

    • EMP now will damage armor that players have dropped.

    • Fixed a bug where Lifeline’s drone couldn’t heal Crypto while he was in the drone.

    • Fix for friendly Caustic gas kicking Crypto out of his drone.

  • Bangalore

    • Fixed bug where sometimes the missiles from Bangalore’s Ultimate would disappear after landing on the train.


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