The soon to launch AMD Radeon RX 6000 Series of Graphics Cards will support Ray Tracing in nearly all the games. The only games that AMD’s Big Navi or RDNA 2-based graphics cards won’t have Ray Tracing support are those which come with proprietary APIs. Still, AMD GPUs can be used to play these select few games, albeit with Ray Tracing disabled.
A rather short but important statement from AMD indicates where the manufacturer’s Radeon RX 6000 Series of Graphics Cards will support Ray Tracing in all games. The only exception to the otherwise obviously long list is those games that come with proprietary APIs. In other words, games with NVIDIA DirectX RTX or NVIDIA Vulkan RTX won’t have Ray Tracing Support within AMD’s latest Navi 2X GPUs.
AMD will support all ray tracing titles using industry-based standards, including the Microsoft DXR API and the upcoming Vulkan raytracing API. Games making of use of proprietary raytracing APIs and extensions will not be supported.
– AMD Marketing
AMD Reaffirms Commitment To Stick To Industry Standards In Ray Tracing For Gaming:
AMD has clearly stated that it will support industry standards, such as Microsoft DXR or Vulkan Ray Tracing APIs. This is an important development in the world of GPUs as it breaks the monopoly of NVIDIA GPUs, especially within Ray Tracing.
Industry standards from Microsoft and Vulcan should gradually gain acceptance and increased implementation in games with AMD’s RX 6000 Series’ arrival. Game developers would surely appreciate an opportunity to move away from NVIDIA’s proprietary implementation. Incidentally, Intel will support DirectX DXR as well.
— OC3D (@OC3D) November 3, 2020
AMD’s statements make it amply clear that at launch Radeon RX 6000 series will support all games that already have DirectX Raytracing (DXR) support. This means games such as Control should work well, but games such as Quake II RTX or Wolfenstein Youngblood will not work well with AMD’s Radeon RX 6000 Series of Graphics Cards. Needless to add, these popular games have NVIDIA’s proprietary Vulkan RTX API extensions.
Essentially, only a small minority of today’s game titles with Ray Tracing will not be supported on AMD’s RX 6000 series. Still, the majority of these titles can work well without Ray Tracing. While Ray Tracing is an important element, it is not mandatory for an immersive gaming experience.
Should be asleep but watching my sponsor @AMD_AUNZ new graphics cards announcements
– 3 new cards
– focus on power efficiency
-huge 4K and 1440p gains.
– pairing amd cpu + gpu =gains with a new memory technology
-anti lag boosts
– hardware accelerated ray tracing pic.twitter.com/wzasWacTVB
— Bajo (@bajo) October 28, 2020
The launch of AMD’s Radeon RX 6000 Series of Graphics Cards is an important milestone for the gaming industry, especially in the Ray Tracing segment. These cards will surely spearhead the migration towards industry-standard APIs like Microsoft’s DirectX Raytracing (DXR) API. However, how well these cards work in real-life will have to be seen.