Nvidia’s DLSS tech is finally going to face some competition with AMD releasing the FidelityFX Super Resolution suite soon, June 22nd to be exact. Regarding game support at launch, Videocardz has managed to access a list of support titles.
As expected, the list is very limited, with only seven titles expected to support FSR at launch. Although, Godfall was already known as AMD used the title to showcase FSR at Computex. There’s also a list of games where FSR support is expected soon after launch, and this is undoubtedly a more impressive list. Here, we have titles like Far Cry 6 and Resident Evil Village, demanding games that can hugely benefit from increased performance, especially on older hardware.
There’s also a list of publishers and devs supporting AMD’s FSR, inferring future compatibility. The list is quite exhaustive as you can see and includes most major publishers, barring a few of course. Surprisingly, the list doesn’t feature a single PlayStation First-Party Studio. It is speculated that Sony is working on their own upscaling technology.
What is AMD FidelityFX Super Resolution?
The core idea behind any tech like this is, rendering specific in-game assets at a lower than native resolution and use algorithms to upscale them with little to no loss of perceivable image quality. This increases performance as lower resolution assets render faster.
“FSR is our brand new, open source, high-quality solution for producing high resolution frames from lower resolution inputs. It uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges, giving large performance improvements compared to rendering at native resolution directly. FSR enables “practical performance” for costly render operations, such as hardware ray tracing. ” – AMD
With FSR specifically, AMD is utilizing proprietary algorithms to effectively upscale frames rendered at a lower resolution, thus increasing performance with a limited loss in image quality.
Unlike DLSS, AMD FSR is open source with support for a huge range of GPUs. This also includes GTX 10-series cards, although it’s on Nvidia to optimise and implement it on their GPUs. This is also where DLSS fundamentally differs from FSR. Nvidia use Deep Learning models and other AI tricks to upscale the image, which is also why it only works on the newer RTX cards with Tensor cores.
“Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is a new and improved deep learning neural network that boosts frame rates while generating beautiful, crisp game images.” – Nvidia
Finally, can FSR match DLSS’s quality? Probably not! Nvidia first released DLSS in 2018, and the image quality was pretty rough initially, but with time most of the issues were sorted. Significant improvements were made with DLSS 2.0 released last year, and as the benchmarks show, there’s a notable performance gain in most games, especially in higher resolutions. AMD FSR is yet to launch, so we can only speculate how well it will stack up against DLSS.
It wouldn’t be unreasonable to expect performance comparable to DLSS 1.0 at launch, if not slightly better. The impressive feat however, FSR’s wide hardware support. With this AMD has ensured a lot more people get to benefit from modern upscaling tech in games without an upgrade.