With AMD Radeon RX 6000 Series confirmed to support hardware-level Ray Tracing, 3DMark has officially received a new update that can benchmark the feature across AMD and NVIDIA Graphics Cards. This means there will soon be detailed comparative analysis and benchmark results about the capabilities of graphics cards from both companies.
3DMark has announced a new benchmark that will support DirectX Ray Tracing. This critical feature will now allow potential buyers to know about the abilities of powerful graphics cards that support the hardware-level Ray Tracing. Incidentally, the feature within 3DMark has arrived just a few days before AMD Radeon RX 6000 series launch. AMD has officially confirmed that its latest RDNA 2 or Big Navi graphics cards will support Ray Tracing.
New 3DMark Feature Test Measures Pure Ray-Tracing Performance Of Both AMD And NVIDIA GPUs:
The new benchmark within 3DMark is essentially a feature test. It will compare both AMD and NVIDIA graphics cards in terms of pure Ray Tracing performance. The DirectX Ray Tracing test is a free update to those who have purchased 3DMark software. It can be downloaded from Steam.
UL launches 3DMark DirectX Ray Tracing feature test https://t.co/ytpW7AN5AT
— SMiThaYe (@SM1ThaYe) November 2, 2020
The test includes an interactive mode that lets users move freely around the scene and take screenshots. Evaluators can control the focus point and aperture of the virtual camera to explore the different depth-of-field effects that rely primarily on hardware-level Ray Tracing. The feature needs the latest 3DMark paid software. Buyers who purchased 3DMark before January 8, 2019, will need to upgrade to unlock the latest ray-tracing tests.
— Wccftech (@wccftech) October 24, 2020
The 3DMark Port Royal upgrade DLC adds Port Royal, the DirectX Ray Tracing feature test, and the NVIDIA DLSS feature test. Other requirements include Windows 10, 64-bit with the May 2020 Update (version 2004). The feature will obviously run only on a graphics card with drivers that support DirectX Raytracing Tier 1.1 to run the test.
Monopoly In GPU Hardware-Level Ray Tracing Is Officially Over, Claims 3DMark Creators:
The launch of Big Navi-based AMD Radeon RX 6000 Series graphics cards on November 18 will end NVIDIA’s monopoly on real-time Ray Tracing. The latest Ampere-based NVIDIA GeForce RTX 3000 Series of Graphics Cards have been routinely promoted using the feature. However, AMD has indicated that its latest GPUs too support the feature. Simply put, with the arrival of the Radeon RX 6000 Series, buyers will have a choice of vendors when buying a ray-tracing-capable graphics card.
— Asif Iqbal Shaik (@AS1F_IQ) November 2, 2020
The 3DMark DirectX Raytracing feature test isolates the Ray Tracing feature and makes it the only factor. Instead of relying on traditional rendering, the whole scene is Ray-Traced and drawn in a single pass. In the current iteration, the virtual camera rays are traced across the field of view with small random offsets to simulate a depth of field effect. The frame rate is determined by the time taken to trace and shade a set number of samples for each pixel, combine the results with previous samples, and present the output on the screen. Users can change the sample count to see how it affects performance and visual quality. The result of the test is the average frame rate in frames per second.